I just learned a basic texture atlas workflow for Blender.
- Import a texture atlas. I made a simple one with 6 colors in Photoshop.
- UV Unwrap the model (I used smart unwrap for no other reason than that it sounded cool.
- Select all face and add the texture atlas in the UV editor. I’m not sure what any of these controls are called, I just used them for the first time today.
- Select each model or group of faces. For example I wanted to make the lamp shade yellow, so I selected all faces on the lamp shade. Then, in the UV window select all of the faces (I used box select) and scale them down to a size where they will fit in one of the color boxes. Then move them to the desired color box. Repeat for each model or group of faces.
I plan on using this workflow as I create some low poly assets for various projects I’m working on.
Special thanks to Cherylynn Lima for teaching this in a video. Watch it here: https://www.youtube.com/watch?v=bP_1XfpEy80