Babylon JS Day 13
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Today I thought of a workaround to the “button anchoring” issue that I mentioned yesterday. Instead of placing the button in the StackPanel with all the other controls, I moved it outside of the StackPanel, then set it’s verticalAlignment to the bottom. Now the button will always be at the … Read More

Babylon JS Day 12
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Today was all about setting up the layout for my 3D cards. I started by making a short list of what I wanted to display. Title: the name of the card / article / postDateNote: an excerpt from the articleImage: a thumbnail pulled from the article I want to create … Read More

Babylon JS Day 11
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I’m kicking off Week 3 of A Month of Babylon JS by diving into a week-long project to present some data as interactive cards in 3D. My Friday Project this week will involve building some VR interaction for these cards. For now, I’m going to focus on the data and … Read More

A Month of Babylon JS
A Month of Babylon JS
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This is a chronical of a project in March 2021, when I set out to learn everything I could about Babylon JS.

Babylon JS Day 10: Terrarium
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This week for my Friday Project I decided that I wanted to build a simple Terrarium with some low poly assets. My main objectives was to learn about composing a scene in Babylon JS. I started with the table/base that I made on Day 8 and what I learned about … Read More

A Month of Babylon JS
Babylon JS Day 9
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Today was all about working with assets. The project that I’m going to work on tomorrow involves several models, textures, and audio files. Today I wanted to learn how to create a scene while loading assets from the server. I got started by revisiting the scene I made yesterday. I … Read More

How to export a scene from the Babylon JS Playground
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When working with a Babylon JS Playground, you can export your scene as a GLB or BABYLON file. The only issue is that I keep forgetting how do to this :face-palm Click on the little toolbox icon in the playground to open the inspector. Then click on the wrench icon … Read More

A simple pedestal
Babylon JS Day 8
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Today I broke away from structured reading and gave myself some time to play and create. I already have an idea of what I want to do for the project this Friday, so I spent my time today creating a scene and some basic features that I’ll need later. I’ll … Read More

A Month of Babylon JS
Babylon JS Day 7
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I spent my education time today reading the documentation for the GUI system in Babylon JS. This came with a ton of playgrounds to look at, some that included interesting examples of the core features. Highlights include: There are two main GUI modes. Full Screen (screen-space) can be used to … Read More

A Month of Babylon JS
Babylon JS Day 6
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Today was a bit of a waste of time. When deciding what to learn this week I gave myself two main options. Pick a handful of topics from the Diving Deeper documentation. Work through these topics with the goal of expanding what I learned last week. Work through the Create … Read More

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