Babylon JS Day 5: Breathe
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As I wrote about on Monday, the last day of each week in March I’m taking some time to work on a series of small projects built in Babylon JS. Today I got started with a simple breathing animation. I wanted something similar to the Breathe App on Apple Watch, … Read More

A Month of Babylon JS
Babylon JS Day 4
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Today I completed the final two chapters of the Babylon JS Getting Started guide. These chapters focused mostly on lighting and cameras, but also briefly touched on GUI. Today’s interesting items are Babylon JS has all the common 3D lighting types that I would expect. It has point, directional, spot, … Read More

A Month of Babylon JS
Babylon JS Day 3
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Today I covered chapters five and six of the Babylon JS Getting Started guide. These chapter gave me a quick tour around some of the environmental features of Babylon JS. Notable items include Ground planes/objects can be created with grayscale heightmaps. I’ve done this in Unity a few times. Nice … Read More

A Month of Babylon JS
Babylon JS Day 2
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Today I worked through chapters three and four of the Babylon JS Getting Started guide. After working in Unity for a couple of years, most of these concepts are not new to me, just the way that Babylon JS implements them. Some things that stood out as interesting to me … Read More

A Month of Babylon JS
A Month of Babylon JS
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Throughout the month of March, I’m going to learn everything I can about Babylon JS. Over the last year I’ve spent a bit of time with A-Frame, Three JS, and Babylon JS. I explained my reasoning for settling on Babylon JS in the most recent episodes of Project Update. I … Read More

End of Retrospective Timelines (and app development)
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As of today, I’m giving up on my half-baked plans to make consumer software. I just took Retrospective Timelines off of the App Store and I don’t plan on renewing my Apple developer account. There are a number of reasons I’m making this decision. I’ll try to list a few … Read More

Summer Planning for Retrospective Timelines
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I am beginning the planning process for Retrospective Timelines 2.0. Below I listed some of the areas that I want to focus on this summer. My hope is that the latest round of updates to SwiftUI, iOS 14, and iPadOS 14 will enable me to make significant improvements to the app. I have only just started to learn about the … Read More

Retrospective Timelines 1.0.4
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A new version of Retrospective Timelines is rolling out now. This version adds a handful of new features New Settings to control formatting for dates and durations. Select these settings to apply them across the app.Redesigned share view with new formatting options for dates and durations.Events can now have text … Read More

Data Entry with SwiftUI and UIKit
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Version 1.0 of Retrospective Timelines was written completely in SwiftUI and while I’m excited to keep working in SwiftUI, there were some issues and limitations that it imposed on my app. You can’t really talk about SwiftUI without someone pointing out that it’s not “ready” to be used in production … Read More

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